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	<title>Comments for Ramblings of Narc</title>
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	<description>When the issue isn&#039;t confused enough.</description>
	<lastBuildDate>Thu, 22 Dec 2011 19:34:20 +0000</lastBuildDate>
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		<title>Comment on The Guild 2 Guide, Part 3: The Craftsman by Narc</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-3-the-craftsman/comment-page-1#comment-2245</link>
		<dc:creator>Narc</dc:creator>
		<pubDate>Thu, 22 Dec 2011 19:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=402#comment-2245</guid>
		<description>@Shini I don&#039;t believe raw materials (of any kind) ever run out, but it&#039;s been long enough since I played that I couldn&#039;t tell you what you should be seeing.</description>
		<content:encoded><![CDATA[<p>@Shini I don&#8217;t believe raw materials (of any kind) ever run out, but it&#8217;s been long enough since I played that I couldn&#8217;t tell you what you should be seeing.</p>
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	<item>
		<title>Comment on The Guild 2 Guide, Part 3: The Craftsman by Shini</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-3-the-craftsman/comment-page-1#comment-2243</link>
		<dc:creator>Shini</dc:creator>
		<pubDate>Thu, 22 Dec 2011 16:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=402#comment-2243</guid>
		<description>Just to add, Narc. Beyond Noblemen, there is Landgrave, which requires 100k to get, and available after the town has been upgraded, not sure if it was city or free city.

I also have a question about iron. I noticed that after mining, the iron rocks had reduced to only 3-4 rocks. My question is, does minerals ever run out? If it does run out, does it replenishes itself?

I know farms can run out of resources, though they also replenishes itself after some time.

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Just to add, Narc. Beyond Noblemen, there is Landgrave, which requires 100k to get, and available after the town has been upgraded, not sure if it was city or free city.</p>
<p>I also have a question about iron. I noticed that after mining, the iron rocks had reduced to only 3-4 rocks. My question is, does minerals ever run out? If it does run out, does it replenishes itself?</p>
<p>I know farms can run out of resources, though they also replenishes itself after some time.</p>
<p>Thanks in advance.</p>
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		<title>Comment on The Guild 2 Guide, Part 7: Thugs, AI, and other fun stuff by Britt</title>
		<link>http://wp.narc.ro/2010/08/the-guild-2-guide-7/comment-page-1#comment-2133</link>
		<dc:creator>Britt</dc:creator>
		<pubDate>Fri, 09 Dec 2011 16:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=451#comment-2133</guid>
		<description>Some further notes on the Guild Hall.
I found that this was one of the more important points in the game not covered in the tutorials and very useful.

First of all the Guild Hall is where you get loans.
Second, it is where you work on contracts and purchase orders for contracts
Third, it is where you can place consignment orders for deliveries for goods from outside of your city.

How benificial these are is based on your rank and position in the guild.  
Best I can tell all they dynasties start with a very low reputation with the guild, and there are usually some non-dynasty charicters holding most of the guild positions to start.  Their reputations are higher than the dynasties but usually a few contracts and you can move up in the order of the tradesmans guild.

There are 2 types of contracts and they have variations for all classes.  

The first type is a mission to a distant city, they contracts just require you to report to the guild hall and accept the contract.  The disadvantage is your charicter is away and out of the game usually for 8-12 hours which can be a problem if you are involved with politics, court cases or anything else.  These types of mission, when complete, give usually 6-12 reputation points, 600-2000 gold and 150-300 experiance points.

The second type of mission is a special item creation mission.  These items can only be made by charicters, not employees.  Normally is is for 2 to 5 of the item at a price from 500-1000 each.

Production of the items requires some basic items usually made in the classes&#039; craft business, some raw materials and a production instruction purchased from the guild.  These instructions cost 250 if purchased by anyone, 150 purchased by the head of the class guild, and 75 if purchased by the Alderman.  You gain the amount of gold posted for the commision order, and 3 points of reputation with the guild if it is an item for the class of charicter turning it in and 2 points if it is an item for another class.  You gain no experiance for the turn-in, but you gain 50exp for completeing manufacture of the item.  Also you gain the regular trickle exp while crafting the item like you do if you are working in a business so the exp also adds up.  The time to complete the item is about 5 hours if you have level 1 handicrafts and is down to about 3 hours with 5 handicraft.  As you can make these items and store them and turn them in with any charicter in the group, you should be able to complete most of these types of missions offered for your classes&#039; by the third turn.

Another note on missions the guild hall does not issue a mission if they have one already working so completing them greatly increases the chance of another mission being availible.  

On the benifits of having a possition in the guild.

FIRST  1 Loans: You get a better interest rate on the loans offered.  You can easily check these by having different charicters request loans.  The itnerest rates will be much lower for Alderman than for someone with no ranking in the guild.  

Some further points on loans.  Usually they will offer you 3 loan terms:

first, a loan for 4 years for a value of about 10 percent of your dynasties wealth.  This loan will have the loweest interest rate based on 3 things, your current rank with the guild, difficulty setting fo the game and your rank in the town.  

Second loan is usually for 2 or 3 years for about 15 percent of your dynasties wealth.  The interest rate for this loan will be 2-5 additional points higher.

The third loan will be for a 1 year term and about 25-30% of your dynasty wealth.

A further note on loans is that the number you can take out is based on your rank in your town.  At the first rank you can take one loan; at the seond rank 2 loans, I think the forth you can get the third and eventually a fourth at the highest ranking.  At higher rankings you can easily have on loan as much as you are worth.

These loans can be huge in the early game as geting that second or third business up and running in the first turn can be a large boost to your income.  These are also very handy if you are playing with the AI running businesses and a new one starts making large purchases to build up their store room or other cash crunches. 

SECOND 2 Purches in the Guild Hall, the include Manufactoring instruction, consignment orders, and Aldermans&#039; chains.  

Notes on these purchased Items.  

1. The manufactoring instruction start at 250, go to 150 for the head of a class guild, and to 75 for the Alderman.  Manufactoring instructions are not stackable in your charicter inventory, but are stackable to 5 in a cart, house of business.

2. The consignment orders are for your class and it is basic production items like: iron, silver and I think oak and pine boards for the craftmen class.  The Alderman can purchase for any class at a considerable discount.  This is very handy as some items like leather are offered for the scholars, but not for the craftman.  These consignments come from outside your reagion so they do not affect the market price.  The price you pay is somewhat affected by the market price though and by your rank in the guild.  As the Alderman some of the purchaes for the Rouge class can be quite profitable as it is swords and armor.  It can be very handy when you need a few of an item to maintain production in a business and you do not have ability to produce it and the price in the market is high.  I usually puchase leather for a smithy and Iron or silver for for a weaver as examples.    
This can be very handy to help keep your craft businesses running smoothly, keep from putting money into the coffers of your competitors, and procure items at a good price that you can not produce yourself and need in small qualtities for your own production.  These orders usually take about 10-15 minutes of game time in the guild hall for each one.  It is not a good way to get iron for your smithy or wheat for you bakery, but a good way to say get Leather for your Smithy or Iron for your Taylor.  Being as the AI usually leaves these alone if you do not let them sell artifacts it is a really easy way to help quick fix prodution stopages.  

These consignements are stackable in a cart or business I think to 10 orders.  These order yeald is 10-14 (random), usually 11, of the contracted item.</description>
		<content:encoded><![CDATA[<p>Some further notes on the Guild Hall.<br />
I found that this was one of the more important points in the game not covered in the tutorials and very useful.</p>
<p>First of all the Guild Hall is where you get loans.<br />
Second, it is where you work on contracts and purchase orders for contracts<br />
Third, it is where you can place consignment orders for deliveries for goods from outside of your city.</p>
<p>How benificial these are is based on your rank and position in the guild.<br />
Best I can tell all they dynasties start with a very low reputation with the guild, and there are usually some non-dynasty charicters holding most of the guild positions to start.  Their reputations are higher than the dynasties but usually a few contracts and you can move up in the order of the tradesmans guild.</p>
<p>There are 2 types of contracts and they have variations for all classes.  </p>
<p>The first type is a mission to a distant city, they contracts just require you to report to the guild hall and accept the contract.  The disadvantage is your charicter is away and out of the game usually for 8-12 hours which can be a problem if you are involved with politics, court cases or anything else.  These types of mission, when complete, give usually 6-12 reputation points, 600-2000 gold and 150-300 experiance points.</p>
<p>The second type of mission is a special item creation mission.  These items can only be made by charicters, not employees.  Normally is is for 2 to 5 of the item at a price from 500-1000 each.</p>
<p>Production of the items requires some basic items usually made in the classes&#8217; craft business, some raw materials and a production instruction purchased from the guild.  These instructions cost 250 if purchased by anyone, 150 purchased by the head of the class guild, and 75 if purchased by the Alderman.  You gain the amount of gold posted for the commision order, and 3 points of reputation with the guild if it is an item for the class of charicter turning it in and 2 points if it is an item for another class.  You gain no experiance for the turn-in, but you gain 50exp for completeing manufacture of the item.  Also you gain the regular trickle exp while crafting the item like you do if you are working in a business so the exp also adds up.  The time to complete the item is about 5 hours if you have level 1 handicrafts and is down to about 3 hours with 5 handicraft.  As you can make these items and store them and turn them in with any charicter in the group, you should be able to complete most of these types of missions offered for your classes&#8217; by the third turn.</p>
<p>Another note on missions the guild hall does not issue a mission if they have one already working so completing them greatly increases the chance of another mission being availible.  </p>
<p>On the benifits of having a possition in the guild.</p>
<p>FIRST  1 Loans: You get a better interest rate on the loans offered.  You can easily check these by having different charicters request loans.  The itnerest rates will be much lower for Alderman than for someone with no ranking in the guild.  </p>
<p>Some further points on loans.  Usually they will offer you 3 loan terms:</p>
<p>first, a loan for 4 years for a value of about 10 percent of your dynasties wealth.  This loan will have the loweest interest rate based on 3 things, your current rank with the guild, difficulty setting fo the game and your rank in the town.  </p>
<p>Second loan is usually for 2 or 3 years for about 15 percent of your dynasties wealth.  The interest rate for this loan will be 2-5 additional points higher.</p>
<p>The third loan will be for a 1 year term and about 25-30% of your dynasty wealth.</p>
<p>A further note on loans is that the number you can take out is based on your rank in your town.  At the first rank you can take one loan; at the seond rank 2 loans, I think the forth you can get the third and eventually a fourth at the highest ranking.  At higher rankings you can easily have on loan as much as you are worth.</p>
<p>These loans can be huge in the early game as geting that second or third business up and running in the first turn can be a large boost to your income.  These are also very handy if you are playing with the AI running businesses and a new one starts making large purchases to build up their store room or other cash crunches. </p>
<p>SECOND 2 Purches in the Guild Hall, the include Manufactoring instruction, consignment orders, and Aldermans&#8217; chains.  </p>
<p>Notes on these purchased Items.  </p>
<p>1. The manufactoring instruction start at 250, go to 150 for the head of a class guild, and to 75 for the Alderman.  Manufactoring instructions are not stackable in your charicter inventory, but are stackable to 5 in a cart, house of business.</p>
<p>2. The consignment orders are for your class and it is basic production items like: iron, silver and I think oak and pine boards for the craftmen class.  The Alderman can purchase for any class at a considerable discount.  This is very handy as some items like leather are offered for the scholars, but not for the craftman.  These consignments come from outside your reagion so they do not affect the market price.  The price you pay is somewhat affected by the market price though and by your rank in the guild.  As the Alderman some of the purchaes for the Rouge class can be quite profitable as it is swords and armor.  It can be very handy when you need a few of an item to maintain production in a business and you do not have ability to produce it and the price in the market is high.  I usually puchase leather for a smithy and Iron or silver for for a weaver as examples.<br />
This can be very handy to help keep your craft businesses running smoothly, keep from putting money into the coffers of your competitors, and procure items at a good price that you can not produce yourself and need in small qualtities for your own production.  These orders usually take about 10-15 minutes of game time in the guild hall for each one.  It is not a good way to get iron for your smithy or wheat for you bakery, but a good way to say get Leather for your Smithy or Iron for your Taylor.  Being as the AI usually leaves these alone if you do not let them sell artifacts it is a really easy way to help quick fix prodution stopages.  </p>
<p>These consignements are stackable in a cart or business I think to 10 orders.  These order yeald is 10-14 (random), usually 11, of the contracted item.</p>
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		<title>Comment on The Guild 2 Guide, Part 7: Thugs, AI, and other fun stuff by Britt</title>
		<link>http://wp.narc.ro/2010/08/the-guild-2-guide-7/comment-page-1#comment-2128</link>
		<dc:creator>Britt</dc:creator>
		<pubDate>Thu, 08 Dec 2011 18:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=451#comment-2128</guid>
		<description>I find that the guild contracts for Patrons and craftsmen(especially patrons) are very useful to work on.  Usually I can get to Be Alderman by the third of 4th turn.  I find this useful as a handy way to fix resource shortages with a business or to obtain resources I can not or do not wish to buy in the market.  Any class can place an order for items sold for that class, but Guild leaders get a sustantial discount and the Alderman get an additional discount and the ability to buy goods from all lines, and gets a large dicount on manufactoring instructions.  Those barrels of brew get very lucrative when the instructions go down to 75 gold.  Being as you can stockpile the items as they are stackable, the instructions are stackable too if in a building slot, but not in inventory.  The production time of about 3 hours each, that can be done in off hours without disrupting production in the business is very lucrative.  The supply contracts themselves are pretty simple, they give you usually randomly 10-14 of the purchased item.  That severly undercuts the market on many of the items.  Iron and silver especially.  Just very handy for a tweek often with craft businesses to balance what they are holding when they run out of an item and need more to continue production.  I tend to keep a few in storage in a business with artifacts of.  Generaly the AI leaves them alone and if some smithy runs out of iron or silver becuase the AI is as you said focused on selling not on resourcing, then it is just a button press to get things moving again while the AI sorts it out.  Also if early in the game and in some market conditions they can be quite a bargin compaired to the market price if you are an Alderman.  

On a totally different topic I find the Weavers to be a very good first craft business.  If you do not have a level 3 Craftsman to upgrade yet, and especially if you do not own a mine of a woodcutters, as a level one craft building the weaver&#039;s has several proffitable items that rebound well in the market.  

 purses are mostly just labor, one wool makes 5, if cash it crunched and you need to keep employees busy these are a good way to keep them producing something.  The wool blankets are a great seeler and the market recovers on them very quickly.  The peasants cloths also have a stable market and the goods rapidly return to base price.  As all these require only wool if find that the weavers is an excellent first craft business for the simplicity and economy to run it as a tier 1 building.  A super standout if you starting charicter is a Patron and you marry and craftsman.</description>
		<content:encoded><![CDATA[<p>I find that the guild contracts for Patrons and craftsmen(especially patrons) are very useful to work on.  Usually I can get to Be Alderman by the third of 4th turn.  I find this useful as a handy way to fix resource shortages with a business or to obtain resources I can not or do not wish to buy in the market.  Any class can place an order for items sold for that class, but Guild leaders get a sustantial discount and the Alderman get an additional discount and the ability to buy goods from all lines, and gets a large dicount on manufactoring instructions.  Those barrels of brew get very lucrative when the instructions go down to 75 gold.  Being as you can stockpile the items as they are stackable, the instructions are stackable too if in a building slot, but not in inventory.  The production time of about 3 hours each, that can be done in off hours without disrupting production in the business is very lucrative.  The supply contracts themselves are pretty simple, they give you usually randomly 10-14 of the purchased item.  That severly undercuts the market on many of the items.  Iron and silver especially.  Just very handy for a tweek often with craft businesses to balance what they are holding when they run out of an item and need more to continue production.  I tend to keep a few in storage in a business with artifacts of.  Generaly the AI leaves them alone and if some smithy runs out of iron or silver becuase the AI is as you said focused on selling not on resourcing, then it is just a button press to get things moving again while the AI sorts it out.  Also if early in the game and in some market conditions they can be quite a bargin compaired to the market price if you are an Alderman.  </p>
<p>On a totally different topic I find the Weavers to be a very good first craft business.  If you do not have a level 3 Craftsman to upgrade yet, and especially if you do not own a mine of a woodcutters, as a level one craft building the weaver&#8217;s has several proffitable items that rebound well in the market.  </p>
<p> purses are mostly just labor, one wool makes 5, if cash it crunched and you need to keep employees busy these are a good way to keep them producing something.  The wool blankets are a great seeler and the market recovers on them very quickly.  The peasants cloths also have a stable market and the goods rapidly return to base price.  As all these require only wool if find that the weavers is an excellent first craft business for the simplicity and economy to run it as a tier 1 building.  A super standout if you starting charicter is a Patron and you marry and craftsman.</p>
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		<title>Comment on The Guild 2 Guide, Part 7: Thugs, AI, and other fun stuff by Narc</title>
		<link>http://wp.narc.ro/2010/08/the-guild-2-guide-7/comment-page-1#comment-2083</link>
		<dc:creator>Narc</dc:creator>
		<pubDate>Sat, 03 Dec 2011 13:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=451#comment-2083</guid>
		<description>@Olivia: It&#039;s been a long time since I played, so no idea, really.

If and when I get back into playing TG2, I&#039;ll try to figure it out, but that&#039;s not likely to happen anytime soon.</description>
		<content:encoded><![CDATA[<p>@Olivia: It&#8217;s been a long time since I played, so no idea, really.</p>
<p>If and when I get back into playing TG2, I&#8217;ll try to figure it out, but that&#8217;s not likely to happen anytime soon.</p>
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		<title>Comment on The Guild 2 Guide, Part 7: Thugs, AI, and other fun stuff by Olivia Shanks</title>
		<link>http://wp.narc.ro/2010/08/the-guild-2-guide-7/comment-page-1#comment-2082</link>
		<dc:creator>Olivia Shanks</dc:creator>
		<pubDate>Sat, 03 Dec 2011 12:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=451#comment-2082</guid>
		<description>Do you know what benefit comes from increasing your guild reputation?  Is it just a higher chance of being elected Alderman?</description>
		<content:encoded><![CDATA[<p>Do you know what benefit comes from increasing your guild reputation?  Is it just a higher chance of being elected Alderman?</p>
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		<title>Comment on The Guild 2 Guide, Part 1: Getting Started by Olivia Shanks</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-1/comment-page-1#comment-2078</link>
		<dc:creator>Olivia Shanks</dc:creator>
		<pubDate>Sat, 03 Dec 2011 10:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=327#comment-2078</guid>
		<description>Thanks for the guide.  I have been looking all over for answers to some persistant questions, and you answered them all.</description>
		<content:encoded><![CDATA[<p>Thanks for the guide.  I have been looking all over for answers to some persistant questions, and you answered them all.</p>
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		<title>Comment on The Guild 2 Guide, Part 5: The Rogue by Gabbysdad</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-5-the-rogue/comment-page-1#comment-1631</link>
		<dc:creator>Gabbysdad</dc:creator>
		<pubDate>Fri, 14 Oct 2011 19:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=423#comment-1631</guid>
		<description>How in the world do you get your Crew on the Ship?? I have tried everything. Please Help!! I am on Misson 3</description>
		<content:encoded><![CDATA[<p>How in the world do you get your Crew on the Ship?? I have tried everything. Please Help!! I am on Misson 3</p>
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		<title>Comment on The Guild 2 Guide, Part 6: The Scholar by Gabbysdad</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-6-the-scholar/comment-page-1#comment-1626</link>
		<dc:creator>Gabbysdad</dc:creator>
		<pubDate>Thu, 13 Oct 2011 17:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=441#comment-1626</guid>
		<description>I am on misson 2 of The Guild 2 Pirates of the Buning sea. I have a Fully Upgraded Hospital, The Goal is to make a Pleque Mask. But I don&#039;t see Mask anywhere in the listing for it. Does anyone Know of a Working Fourm or Walkthrouth?</description>
		<content:encoded><![CDATA[<p>I am on misson 2 of The Guild 2 Pirates of the Buning sea. I have a Fully Upgraded Hospital, The Goal is to make a Pleque Mask. But I don&#8217;t see Mask anywhere in the listing for it. Does anyone Know of a Working Fourm or Walkthrouth?</p>
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	<item>
		<title>Comment on The Guild 2 Guide, Part 2: General Facts by ak</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-2/comment-page-1#comment-1105</link>
		<dc:creator>ak</dc:creator>
		<pubDate>Fri, 06 May 2011 03:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=352#comment-1105</guid>
		<description>Thank you very much Chris, I&#039;ve waited such a long time to get an answer. I now understand how clothes affect your character. But there&#039;s just one thing I still dont get. Are clothes artifacts? or are they to be stored in inventory. I can&#039;t use them as artifacts, yet Narc shows us that clothes ( in this case peasant&#039;s clothes) can be used as artifact items...

Really good money making tip! I tried it out and I had around 2,000,000 gold at the end of round. Also, rather than destroying mine I find it more efficient to capture and then sell, capture again, sell again, so on...</description>
		<content:encoded><![CDATA[<p>Thank you very much Chris, I&#8217;ve waited such a long time to get an answer. I now understand how clothes affect your character. But there&#8217;s just one thing I still dont get. Are clothes artifacts? or are they to be stored in inventory. I can&#8217;t use them as artifacts, yet Narc shows us that clothes ( in this case peasant&#8217;s clothes) can be used as artifact items&#8230;</p>
<p>Really good money making tip! I tried it out and I had around 2,000,000 gold at the end of round. Also, rather than destroying mine I find it more efficient to capture and then sell, capture again, sell again, so on&#8230;</p>
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		<title>Comment on The Guild 2 Guide, Part 2: General Facts by chris</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-2/comment-page-1#comment-1103</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 05 May 2011 08:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=352#comment-1103</guid>
		<description>Hey guys answer for top guy! Clothes are used for different things like peasant clothes prevents thugs from robbing you or kidnapping you like the guide says right click an object and read what it does! Easy as that.. Oh and here&#039;s a money making tip! Build a warehouse and put lots of gems in it this is on rennaisance version don&#039;t know on others this will raise the value of the building by a lot! Then simply raze the building u will loose all gems but hey I have 2 mines so I don&#039;t care build another and repeat! Good luck!</description>
		<content:encoded><![CDATA[<p>Hey guys answer for top guy! Clothes are used for different things like peasant clothes prevents thugs from robbing you or kidnapping you like the guide says right click an object and read what it does! Easy as that.. Oh and here&#8217;s a money making tip! Build a warehouse and put lots of gems in it this is on rennaisance version don&#8217;t know on others this will raise the value of the building by a lot! Then simply raze the building u will loose all gems but hey I have 2 mines so I don&#8217;t care build another and repeat! Good luck!</p>
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		<title>Comment on The Guild 2 Guide, Part 7: Thugs, AI, and other fun stuff by RemoraDFC</title>
		<link>http://wp.narc.ro/2010/08/the-guild-2-guide-7/comment-page-1#comment-1101</link>
		<dc:creator>RemoraDFC</dc:creator>
		<pubDate>Wed, 27 Apr 2011 05:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=451#comment-1101</guid>
		<description>Loved all your work on the guides.
I have been playing Guild 2 forever it seems.
It helped to refresh and unravel some of the more obscure aspects of the game (AI automation, rogues, etc)

I still have a question/suggestion for a guide followup.

You did not cover any of the 5th build tree structures.
- Towers
- Storehouses
- etc...

I have an idea in mind on how they &#039;should&#039; function.
But I would love to hear from yourself and others how they are using them (if at all).

Thank-you</description>
		<content:encoded><![CDATA[<p>Loved all your work on the guides.<br />
I have been playing Guild 2 forever it seems.<br />
It helped to refresh and unravel some of the more obscure aspects of the game (AI automation, rogues, etc)</p>
<p>I still have a question/suggestion for a guide followup.</p>
<p>You did not cover any of the 5th build tree structures.<br />
- Towers<br />
- Storehouses<br />
- etc&#8230;</p>
<p>I have an idea in mind on how they &#8216;should&#8217; function.<br />
But I would love to hear from yourself and others how they are using them (if at all).</p>
<p>Thank-you</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Guild 2 Guide, Part 7: Thugs, AI, and other fun stuff by Mags</title>
		<link>http://wp.narc.ro/2010/08/the-guild-2-guide-7/comment-page-1#comment-1066</link>
		<dc:creator>Mags</dc:creator>
		<pubDate>Thu, 31 Mar 2011 03:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=451#comment-1066</guid>
		<description>Thanks for posting the guide!  I bought this game on Steam and have been fumbling around Ren without tutorials or an instruction manual.  Thank you!</description>
		<content:encoded><![CDATA[<p>Thanks for posting the guide!  I bought this game on Steam and have been fumbling around Ren without tutorials or an instruction manual.  Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Guild 2 Guide, Part 2: General Facts by ak</title>
		<link>http://wp.narc.ro/2010/07/the-guild-2-guide-2/comment-page-1#comment-1064</link>
		<dc:creator>ak</dc:creator>
		<pubDate>Wed, 30 Mar 2011 15:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://wp.narc.ro/?p=352#comment-1064</guid>
		<description>It&#039;s already passed several months, please can someone answer my previous question? Narc you appear to know alot on this game... Please?</description>
		<content:encoded><![CDATA[<p>It&#8217;s already passed several months, please can someone answer my previous question? Narc you appear to know alot on this game&#8230; Please?</p>
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	<item>
		<title>Comment on Welcome by MikePushkin</title>
		<link>http://wp.narc.ro/2007/10/welcome/comment-page-1#comment-1050</link>
		<dc:creator>MikePushkin</dc:creator>
		<pubDate>Tue, 22 Mar 2011 08:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://narc.ro/tmp/wp/?p=3#comment-1050</guid>
		<description>Thank you so much! You are helping me out a bunch with The Guild 2! It&#039;s so hard to figure all the shits inside the game out by myself, I&#039;m really new to such games, but it&#039;s so much fun!!!

Anyway, keep up the writing, it&#039;s very interesting to read.</description>
		<content:encoded><![CDATA[<p>Thank you so much! You are helping me out a bunch with The Guild 2! It&#8217;s so hard to figure all the shits inside the game out by myself, I&#8217;m really new to such games, but it&#8217;s so much fun!!!</p>
<p>Anyway, keep up the writing, it&#8217;s very interesting to read.</p>
]]></content:encoded>
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