Ramblings of Narc

When the issue isn't confused enough.

Archive for August, 2010

The Guild 2 Guide, Part 7: Thugs, AI, and other fun stuff

This is part 7 of the series The Guild 2 Guide. You can go back to part six (the scholar guide), if you feel like it.

Welcome to the seventh and hopefully last installment of this guide to The Guild II: Pirates of the European Seas! In this part of the guide, we’ll be covering all the stuff I’ve been asked about: automating production, using thugs, doing guild contracts, and anything else that catches my addled memory or divided attention. As always, feel free to put questions in the comments and I’ll do my best to answer them (though maybe not promptly). If I get asked the same question enough, I’ll probably update the post!

But before we get into all that, a special note now that Guild II: Renaissance is out and reasonably popular: this guide is mostly, but not completely applicable to G2Ren. By this I mean, the stuff that’s been introduced in Ren tends to mostly use the same mechanics and methods of thinking, but I make no guarantees. Similarly, this guide assumes you’ve at least gone through the Pirates tutorial — this is quite impossible for Renaissance players, because Ren doesn’t include any tutorial. I strongly encourage anyone with a bit of spare time and a passion for Renaissance to work up a guide. Feel free to link, copy, or just reuse bits of this guide — in accordance with CC-BY-SA, all I ask for is attribution and continuing with the CC license.

Now, with that out of the way, let’s start with…
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